Temri Cleric lvl 7, Mythic Tier 2
48, 5’ 1”, 130 lbs. 40’ move speed.
HP (base 8 + rolls 5, 5, 5, 8, 4, 7 + con mod 6 + 4 + 4 Tier) = 62
Masterwork Chain Shirt +4 AC, -1 ACP
Init: +5

STR: 10
DEX: 16
CON: 12
INT: 11
WIS: 22
CHA: 14

Traits: Dangerously Curious, UMD class skill. Holy Symbol birth mark (moon on forehead)

Domains: Rune, Exploration

Bonus Feat: Skill Focus Perception
Bonus Feat: Scribe Scroll
1st level feat: Point-Blank
2nd level feat: Precise Shot
3rd level feat: Spell Penetration
5th level feat?
7th level feat: Natural Spell
Mythic Tier 1 Feat: Mythic Spell Penetration

Change Shape: Can assume the shape of a fox like creature. Can only do this in areas of low light and darker. This creature is small, apply the effects of reduce person when in this shape. Can only speak in an animal tongue when in this shape. While in carbuncle form, gain (Sp) 3/day fly or teleport. CL = level, teleport has a lessor chance of working when lower level. When in carbuncle form, gain a bite that deals 1d4 and low-light vision.
Reduce Person: Halve height, length and width, divide weight by 8. Gain +2 Size to Dex, -2 size to Str (to a minimum of 1), and a +1 on Attack and AC..

Door Sight (Su): You can lay your hand upon any surface and see what is on the other side, as if using clairvoyance. Using this power takes 1 minute, during which time you must be touching the surface you want to see through. You can keep looking for as long as 10 minutes with each use of this power, but must touch the surface and take no other action the entire time. The surface cannot be thicker than 6 inches plus 1 inch per cleric level you possess. You can use this power a number of times per day equal to 3 + your Wisdom modifier.

Blast Rune (Sp): As a standard action, you can create a blast rune in any adjacent square. Any creature entering this square takes 1d6 points of damage + 1 point for every two cleric levels you possess. This rune deals either acid, cold, electricity, or fire damage, decided when you create the rune. The rune is invisible and lasts a number of rounds equal to your cleric level or until discharged. You cannot create a blast rune in a square occupied by another creature. This rune counts as a 1st-level spell for the purposes of dispelling. It can be discovered with a DC 26 Perception skill check and disarmed with a DC 26 Disable Device skill check. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Channel Energy x5, 4d6

Hard to Kill
Mythic Power x5
Mythic Spellcasting: Tier 1 Spell: Cure Light Wounds
Faith’s Reach:
Inspired Spell: You can expend one use of mythic power to cast any one divine spell, treating your caster level as 2 levels higher. This spell must be on your divine spell list (or your domain or mystery spell list) and must be of a spell level that you can cast using that divine spellcasting class. If you are a spontaneous spellcaster, you don’t need to have the spell prepared, nor does it need to be on your list of spells known. Using this ability does not expend a prepared spell or available spell slot. You can apply any metamagic feats you know to this spell, but its total spell slot level must be a slot level you can normally cast.
Surge: Use 1 Power as immediate, +1d6 to d20 roll just made

Fort 7
Ref 6
Will 12


Diplo 6 (ranks 1)
Know arcana 4 (ranks 1)
Know Planes 6 (r3)
Know Religion 5 (r2)
Perception 17 (R7)
Sense Mot 10 (R2)
Spell craft 4 (R1)
UMD 6 (R2)

Soldiers Lunch Box
Goblet of Quenching
+2 Belt of Mighty Constitution
Flint & Steel
Spell component pouch
Thieves’ Tools
Healer’s Kit
Holy Water x5
Ink and Quill
Parchment sheets
Efficient Quiver
Cloak (shawl) of Life Keeping
Decoy Ring
MW Chain Shirt
MW Horn Bow
MW Longspear
2,262.5 G


Not completely up to date.


The Demon War Dndmyway dragontreelady